Week 165
2019-12-12
- the article explains in detail how to render a raytraced sphere that interacts with other parts of the Unity rendering pipeline
- covers how to use a billboard to render there sphere, explaining how to calculate an optimal camera facing quad and texture mapping
- extending to support shadow casting, receiving, and use of conservative depth output to enable early depth rejection
- beginner-focused tutorial that explains how 3D data is structured in computer graphics
- covers what shaders are, what type exists, and how they are used within Unity to define the look
- extending to support shadow casting, receiving, and use of conservative depth output to enable early depth rejection